期刊︱Journal

Hsieh, T. J. & Chen, Y. J. (2025). From Look to Insight: Unveiling Visitor Engagement in Exhibits via Gaze Interface Technology. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2024 – Late Breaking Posters. HCII 2024. Communications in Computer and Information Science, vol 2321. Springer, Cham. https://doi.org/10.1007/978-3-031-78561-0_28 (通訊作者)

Chen, Y. J. & Peng, H. Y. (2024). Century Sensational Rendezvous: Enacting History through 5G in Multi- Location Dance Performances. International Journal of Digital Media Design. Vol. 16, No. 2, (2024/12) , pp. 35 – 44. (第一作者, 通訊作者)

Chen, Y. J. & Hsieh, T. J. (2024). The Human-Computer Dynamic Structural Analysis of Interactive Installations. In: Rau, PL.P. (eds) Cross-Cultural Design. HCII 2024. Lecture Notes in Computer Science, vol 14700. Springer, Cham. pp.37–46. (第一作者)

Chen, Y. J., Li, Y. T. & Chiang, C. W. (2023). Interactive new media installations of the human-computer dynamic relationship. System Innovation for a World in Transition. CRC Press. pp.6. eBook ISBN:9781003460763. (第一作者)

Chen, Y. J. & Hsieh, T. J. (2023). Enhancing Taiwanese Hand Puppet Appreciation Through Interactive Eye-Tracking Technology. Association for Computing Machinery (ACM) Showcase on Kudos.

Chen, Y. J. & Hsieh, T. J. (2023). Gaze and Graze: Illuminating Taiwanese Hand Puppet Character Display and Deconstructing Visual Engagement. Association for Computing Machinery ACM, New York, NY, United States. 2023 Proceeding SIGGRAPH Asia 2023 Posters, Article No.: 20. pp 1–2. DOI: 10.1145/3610542.3626134. (第一作者)

Hsieh, T. J., Chen, Y. J., Hsu, C. C. & Lo, H. Y. (2023). Gaze Interaction Design for Displaying Characters of Taiwanese Glove Puppetry. In: Rau, PL.P. (eds) Cross-Cultural Design. HCII 2023. Lecture Notes in Computer Science, vol 14022. Springer, Cham. pp.52–61

陳韻如,〈新媒體藝術互動裝置之結構分析〉,《藝術評論》第四十二期,國立臺北藝術大學,2022年,頁1-39

陳韻如,〈探討新媒體互動裝置中的人機動態結構關係〉,《南藝學報》第二十四期,國立臺南藝術大學,2022年,頁105-127

Chen, Y. J. & Cheng, H. W. (2018). Nu Shu GPS: 25°21’00.5N, 111°27’17.7E—An Interdisciplinary Cooperation between Dance, Calligraphy, and the Body in Multimedia Performance. Body, Space & Technology. 17(1), pp.118–130

陳韻如,〈VR虛擬現實技術存在的法律和倫理問題〉,《藝術科技》第二十九卷第11期,浙江舞台設計研究院,2016年,頁96-97

陳韻如,〈交互式虛擬現實遊戲之特質〉,《藝術科技》第二十九卷第10期,浙江舞台設計研究院,2016年,頁108-109

陳韻如,〈非墨之舞–第四屆法國安亙湖國際數位藝術節〉,《藝術欣賞》第五卷5期,台北:國立台灣藝術大學,2009年,頁76-87

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